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The Fortnight of Its Day
Doom was the fortnight of its day. It had a few million copies that it both sells in and distributes viashere were in those in those first couple o years. No video game had ever approached anything like those numbers before. So anybody liked him an epic that was trying to get a competing product out there would be nigh impossible. But this doesn't deterr tim, he starts thinking about an idea. I can take my time, build a system that uses primitives, building blocks, rather than sort of starting from zero each time. And because you sort of build from primitives and assemble building blocks that are sort of modular, and you can build on top of each...