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Currents 097: Frank Lantz on Network Wars and Games

The Jim Rutt Show

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The Importance of Minimalism in Games

I love the reinforcement rule. I think it's a great example of your design process. This idea of just getting rid of everything you can and kind of boiling it down to its essence. And again, it really worked. It's an unusual approach. We live in an era where the dominant game design aesthetic is almost the opposite of that.

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