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Level and Interaction Design (with Nina Marotta)

Nice Games Club - a gamedev podcast!

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Is High Moon a Support Studio?

I think, you know, I interviewed with Infinity Ward and at the same time that I was interviewing with High Moon ironically, but I ultimately chose High Moon because I got a more varied experience with the COD franchise. While our support studio, Steam Aware, B-Knock's, Toys for Bob, High Moon, we get to touch all of it. We touch Warzone. We touch zombies. Modern Warfare. Oh gosh, Vanguard, we worked on. You wouldn't get that at one of the big three studios, Treyarch Raven or IW. It sounds so obviously attractive to work with a support studio.

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