2min chapter

Eggplant: The Secret Lives of Games cover image

Into the Depths: Super Mario World - Part 4

Eggplant: The Secret Lives of Games

CHAPTER

Game Making Advice - How to Design a Game That Will Be Successful

"Sometimes doubling down on just an audience of one person can be really beautiful and magical, even for people beyond that one person who might watch along" "i don't want to totally throw down on this, because i know that this is a piece of advice that allotted people really get a lot of value out of for game making. But it's one that i have never understood really at all," he says. 'I make games basically for myself,' the artist adds. "'If you're not trying to sell games, i don't necessarily have to make my games as mass distributable as possible' That kind of approach doesn't work in our world."

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