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The Problem of Latency in First-Person Shooter Games
The problem is in these like first-person shooter games people move pretty fast and the server can't be authoritative over certain things. There's a way that humans use tools where you consider it part of your body almost right? You kill the ability for that loop to happen if you start much latency I imagineYeah not much well and also variable amounts of latencyright oh interesting interesting because if like your body you're surprisingly adjust to a fixed amount of latency it's not good right but you can right. When it's going up and down you're like I don't it feels terrible it feels very frustrating right interesting so well what do you what do you do right?"