
How to build a role-playing video game in 24 hours
The Stack Overflow Podcast
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Integration of AI and Procedural Generation in Video Games
This chapter explores the integration of AI in video games, focusing on generative AI for creating elements like bushes and trees. It discusses the use of procedurally generated content in games like No Man's Sky and the concept of using room descriptions as a vector database for determining proximity in game environments. Rapid prototyping and the surprise-inspiring potential of computer-generated content are also discussed, along with examples from Block 8 Labs and a demo at Union Square Ventures.
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