
495: Ash Parrish: Legend of Zelda Tears of the Kingdom, Diablo IV, Mario Picross, Project Bloom, World Video Game Hall of Fame, ROG Ally
DLC
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Tears of the Kingdom: The Design Philosophy
Jeff Yang: "I have not got to a moment of a boss battle and I could see how that would be frustrating" He says the menus feel tactile in a way, like he's using all four limbs on a racetrack. The game has intentional stressors but they won't be for everyone,Yang adds. 'So far I've enjoyed it because it makes me feel smart'
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