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DISRUPTORS: Redefining Immersion, Play, and Game Economies with Brooks Brown

The Delphi Podcast

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The Dynamics of Content in Games

Rooks: Games work because of their mechanics. The dynamics of these things are what ultimately give us the emotion as we respond. When we have content in a game, content can play the role of those things. And that subscription model of world o war craft inevitably ends up on this weird ladder where either people burn through all the content or they figure out men maxing. It's an easy thing with a person. It's the a difference between chess and world of warcraft,. For example, i've never, ever cared about really the chess set i'm playing on. I'm not sure if i've ever given a shit that it's red, blue, black, white, wood

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