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Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

00:00

Why gamification often misses the point

Jesse cautions against naive gamification and recommends identifying the specific kind of engagement needed rather than slapping on game elements.

Play episode from 46:51
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