If you have an expansive enough world and enough of these AI agents, well, they're going to learn from the behavior that they see. I think what you could probably do is you could tailor the gaming experience by having worlds with different rules. See, Dark 24 in Flute Plane Chat says that would never work in a multiplayer game because people are trolls. But that's the thing. You're going to create a very adversarial type of world. Or it could be full of really good stuff because it's secretly after 10 p.m.

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