
#1030: F.I.R.E. Design
Magic: The Gathering Drive to Work Podcast
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The Importance of Emotional Response in Game Design
A lot of the low hanging fruit of what you associate with games isn't necessarily inherently fun. What fun says is that's interesting to experience, that there's an emotional output. It's not just a matter of are you keeping them busy? Is it are you keep them busy doing something that fundamentally they want to do?
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