
Podcast 69: Game Transfer Phenomenon
Psychology of Video Games Podcast
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The Relationship Between Community Failures and GDP
People that tend to have community failures and community failures. But also we found out that people that is more susceptible also to other intrusions in everyday life, my poppins or music or even some kind of a little cinema phenomena. So the mega more prone. And then it's more likely that these intrusions with the content, hearing sound, seeing images, when they are engaged in other activity, you know, that they come into their mind. Like what are the outcomes of all of this and game transfer phenomena? I guess my question is like why is all of this of interest to not only researchers, but you know, game developers, players, game players and other people?
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