Speaker 2
maybe that's like a good question for people to ask themselves when theom the first sitting down to come up with their idea is, let's say this idea works out. You know, how transforma is this going to be into my customers lives? Are they going to be like, mildly happy, or is it going to be like, you know, they are on some new level of happiness and existence and accomplishment, and they have me to thank for that ind part? And the closer you are to that goal, the happier customers are going to be. Probably the happier you're going to be, because you're constantly making other people happy. And probably the more money your make, because you have something that's super and packfull to other people, even if it's something.
Speaker 2
the other question that i always have for people we were starting companies, and i want toknow abut your early days is am the sort of question around ideation? Because it's hard to come up with the business idea for a lot of people. In fact, i would say most of the potential andy hackers and founders that i talk to are kind of sitting around waiting, like for lightning to strike and a brilliant idea to come into mind. On the flip, theyhave a ton of ideas, and they're not sure which one to work on. Which category were you on? If and if either category, and how did you decide that li car potia was the right idea to work on compared to any alternatives?
Speaker 1
I'm definitely the ou kno haf, a million ideas a minute wors than im. I think the main difference to day is that i'm so happy with the company and the product, tats he and the customers, that i'm not pursuing those other ideas. But i'm constantly coming up with ideas. And just someone says anything, an i'm like, oh, like, how could that be a start of i i definittly thin hineed to be on the lookout. Ithing was important. And when i was even working on this company, another little known fact that i don't thik iv rally shared publicly is that i was starting, first, working on this product called play lift that never resoleta day. But the idea there was going to be coaching for competer game players by professional gamers. And so was this idea that they could get coaching and they could pay no fee, but then that the gamers, the professional gamers, could also put vidios and sell those vidios and con ot sell courses on videos. So i started going down that route with the business, and then i realized quickly that the gamers don't want to pay eaus. They're cheap, i myself included, whatever, they don't wan to pay. So it's not a good, not a good market to bemosly. They're mostly kids. And exactly. So i thought, well, you know, if gamers, you know, maybe the same, similar platform could work if we just opened it up and made it more broadly for any type of creator. But i went down that business probably for four months before realizing that, like, actually, we need to broaden this out. Um, and we can't do the gamer thing for these reasons, and and so on. But i think every idea i've ever started by months three, six, 12 is like, pretty different then where it started.