2min chapter

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#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Lex Fridman Podcast

CHAPTER

The Challenge of Designing a Mobile Game

Diablo Immortal is, I was very, very impressed that I had a lot of fun. A classic mobile gaming is really for short play sessions. We have found though with our games, particularly a fallout shelter, people will sell there for an hour or two. Like large numbers of people who play it for hours a day. Those two things are really the magic to mobile gaming.

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