
34: Getting Over Spelunky with Bennett Foddy
Eggplant: The Secret Lives of Games
00:00
Modern Warfare
A lot of the systems are focused on getting people around the problem haddo, to get someone to play at a higher level than they would normally play when they would rather back out and optimise. But i feel like so many games have been tackling that. And we've had a bunch those people on the show, like when we talked to a the void bastards team, right? They were specifically saying that they wanted a less punishing experience where you could actually see numbers go up and things happen. That seems to be a much harder thing to design. It's not modern warfare is trying to get you to play every day with like, daily challenges, aterent missions and like, unlock
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