
Biography of a Board Game Classic 278.5 - Agricola
Ludology
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Agricola - The First Computer Game
Players must expand their homes, which cuts in the valuable real estate used to grow crops and create pastures for animals. Players can play minor improvements or occupation cards that take better advantage of the placement and build activities. At the end of every so many rounds, workers mus be fed, or else players suffer penalties. Cards act as a timer. And when all the cards have been played, the player who has the most prosperous and efficient farm wins the game.
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