The AIAS Game Maker's Notebook cover image

24th D.I.C.E. Awards Roundtable: Action Game of the Year

The AIAS Game Maker's Notebook

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Spider Man

We wanted to make sure we were telling an engaging, engrossing story and continuing the great fun, fluid mechanics of spider man by bringing something new. So that was the big, as our paramount task, is, how do we make miles feel special? And it was a combination of mechanics with, you know, his bi electricity and his invisibility, and what cool game play that afforded,. As well as this very specific person who is going to manoeuvre through the world because of who he is. We put a lot of focus on story and characters as well. That's whyt why we think spider man worked really well, as his relate ability am but also, it's its

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