Sylvia: We're building our own games in-house and because we are really kind of have so many folks that are coming from the web2 space within the utilable. It just means that at any point in time the product team can just check and see like, does this actually work? The core idea that players should be able to own their digital content and to do with it what they want to do makes a lot of sense, you know, and it's good for players.

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