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The Problem With Russellizer's Diagnostics Game
We have our own type mismatch diagnostics, so we can see if types are not matching up and report that to the user. But aside from like type mismatches, we don't really have that many diagnostics yet. So not using cargo check to get feedback from the compiler and just relying on Russellizer, telling you things are wrong. We are unfortunately quite far away from having this kind of workflow yet because there are so many diagnostics that have to be implemented.