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Risks of Sequels, Leaks and Permanent Loss Game Design Mechanics - Roundtable

Naavik Gaming Podcast

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Game Dev - A Lot Can Go Wrong in Game Devel

They are signing themselves up for new character characters every however long the season is. So it's like, if you slipped by a few weeks with an update under a normal situation, it's not as big a deal. But here, they're going to have, I feel sorry for their dev team crunches near the end of each of those seasons that are going to be real rough. It's difficult to predict exactly how long it will take to create one hero or one map or what have you. A lot can go wrong in game dev. That should maybe be the tag of industry analysis.

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