My Family Thinks I'm Crazy cover image

Rizwan Virk | Simulation Assimilation, Technological Synchronicity, and Dream Physics

My Family Thinks I'm Crazy

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Do You Think the Observer Effect Can Explain That?

The observer effect can explain the seemingly positive conclusion that you always get what in a game. It also lends to the idea that we live many lives, cause i dn't think anyone as is limited to just being an m pc forever. The reason we can make mino games like, for nit, like fold warraft e full three new worlds weare advertie wanding around, is because of a process of conditional render. We only need to render the world from the perspectives of your avetat. And that's all that eu computer needs to do. But today we render dynamically, so the world is not pre rendered and it doesn't exist until a player comes into contact

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