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Miyamoto's Pikmin: A Game for RTS's
I would start with Pikmin because it grounds it in a way that I think most rts's are very intimidating the way they like introduce you. You can only ever have three types of Pikmin at one time so you don't have to stress about oh shit I'm scrolling through 16 different Pikmin types to figure out what I need for this scenario. It feels like they knew where the pain points were in Pikmin games previously and they just tried to like smooth a lot of that stuff out so that you didn't feel like you were just like constantly going on chores.