Bridgewold started off as, after i mentioned, we moved from a lute derivative to realizing oka we could actually build our own ecosystem. The way harvesters work is that they have to be activated by lots of people. We're doing this because the major outcome in d five was just plutocracy. Once you controled the network, you can just sit there and a, nothing changes. And we wanted to make the opposite where, you know, the whole thesis was that this is a world that the community builds actively.

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