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Designer Notes 73: Liz England

Designer Notes

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The Three C's of Insomnia

LZ: "I'm fine at designing combat encounters in level design, right? But what my, what my best work is, is nowhere near the best work of people who are really good at it" At one point she called insomnia 'the orphanage' for all the other things that were between. She worked on every single open world was placed by hand so that you're consistent with a mission. There's not anything to do with combat does not have something to do with traversal or has nothing to do with narrative. And like game feel and like bouncing and crunchiness and like, you know, the tuning of a shotgun aren't things I'm good at.

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