Mobile games in large part were to because a lot of mobile gaming companies are very very dependent on Facebook and Google distribution rights can make up the vast majority of their ad spend. So now what you're seeing is returned to this portfolio approach. Like okay well what I need to do is one, have the ability to extract multi title LTV from people once I acquire them. My game, well I want to have a portfolio that is natural for that sub genre for which any particular user could be interested portfolio wide. And I'm hoping that some of these can work out but I'm not making huge bets on any one single game that I need to be a homerun.

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