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How to Test a Bad Network Connection
The network simulation bits that Quinn just mentioned about are entirely written in Rust. You can write Rust functions that handle each packet as they come through in real time on a network connection and decide what to do with that packet. So you can really simulate any kind of network connection. And that code is all open source. We were really excited to be able to kind of do that work and then release it. It was really, really good use of Rust. Places where Rust has been challenging, Israel is definitely better to talk about that.