3min chapter

The Place We Find Ourselves cover image

8 When Your Story of Sexual Abuse Is Not Believed

The Place We Find Ourselves

CHAPTER

I Believe You 100%

Sally Kohn: I knew there was something really deep going on that needed care. She shared with a woman at church, which was extremely helpful. And she told me, "I believe you 100%. That was the first time I heard anybody say anything like that" So it seems tragically that the church was one of the obstacles to you engaging your story for a while.

00:00
Speaker 2
Looking at it, when I was looking at it, you're saying about 8% has been distributed, and I'm trying to find the link right now. I can't. I had it earlier. But you're saying that 8% of it has been distributed currently. But I feel like on one of those charts, it showed it starting at 20% unlocked, and then over the course of the next year, hitting about 28%. Yeah. So you're saying it's only 8% on
Speaker 1
lockdown. Yeah. So what happened is we did a community airdrop. And frankly, if those that are listening, you might have an airdrop waiting. So there was a, the, the, the, we did about a 20, I think about 20% was possible in the airdrop to be claimed. Most of it did not get claimed. So there's as of December, I'm pretty sure December 5th. And again, the exact dates, you know, but it's a big three months to let people claim the airdrop from our launch that most people did not claim, have not claimed to date. So I will say, so for those that want to grab some of our free, free airdrop availability, if you were a Solana holder, and this was all done, checked back in August, I believe, if you had 25 or more soul in your Solana account, you're eligible for an airdrop if you are a uh axie infinity player parallels player gods and chain player or star atlas player uh there were minimum thresholds uh if you got those we airdropped to you uh and uh i think and of course all the soulforge fusion players and original SoulForge players all received significant airdrops. But most people didn't claim. So what we're going to do is we're going to claw anything that's not claimed back. And we're going to do another distribution for the people that are playing and paying attention.
Speaker 2
Got it. Okay. So I guess what I'm trying to figure out, mostly from a trader perspective, is I'm looking at the market cap right now, sitting at about 2 million market cap. And I'm wanting to know how much that's going to get inflated, how much inflation is going to happen over the course of the next year. And I'm just trying to kind of figure that out. So is that 2 million number accounting for 20% unlocked or only 8% Do you know the details on that?
Speaker 1
Yeah. So I'm looking at the chart right now. So we have the fully diluted valuation of the market cap at today's value, which is about 85 cents a coin is like, we have 100 million. So it's 85 million is fully diluted total token pool. And we have about 3.3 million of that in circulation right now. So you're looking at less than 8% now. You're talking about whatever, 5% or so that's available right now. Of that, that's – and then I'm just looking at the – hit the deck screener here for the thing, which I can share with you if you want, which – yeah, it's here. Maybe. I don't know how to post it in the chat in this thing, so never mind. Anyway, I don't know how to share this link, unfortunately, but –
Speaker 2
That's okay. Yeah. But, yeah, I've seen it on deck screener. So you're saying right now of the supply, it's like less than 8% this live. And it's going to depend on essentially how many people claim. But if they don't claim, you're going to maybe do more airdrops with that. Is that like kind of locked in that? Oh, geez. It just jumped up a ton. It has in the end this morning. It's
Speaker 1
jumped a ton. Yeah. You're
Speaker 2
going to do more airdrops with it? Or are you guys set on that? Or is there a possibility it gets like rolled over in the community fund?
Speaker 1
Yeah. So it's the kind of thing where basically as we're, we want to very carefully manage the amount of kind of inflation rate. Right. we want to make sure that there is a, until the community fund is fully up and running, we're in essence using the airdrops to kind of help continue to grow the community and continue to reward players and people who are engaged and things like that. So as the community fund ramps up, and if that is sufficient and can handle that process, then we would, I would certainly be open to just rolling any unclaimed airdrop into the community fund overall. But for right now, I view the airdrop as kind of our, you know, I don't know, stopgap's right word, our kickoff fund, you know, fund to help make sure that there's sufficient liquidity, help make sure there's sufficient, you know, attraction of new users and bringing people into our community, because that's the goal, right? We want to keep growing the thing. So we're using it judiciously to grow the community. Once the community is sufficiently functional as its own governance, the community fund should take over that role.
Speaker 2
Maybe to go a little bit more in depth, when I was looking at it, I was looking at over the course of the next year and I was thinking it was 57 cents when I was looking at it. It's now 80, 85. But if it was at 20% right now and it went up to 28, it represents about a 20, say like nobody bought in, that would be a 20% drop in price, which isn't a big deal at the inflation rate on the website. But if it's going from like sub 8% all the way to 28% in the next year, that's actually a much more buying that has to happen just to even stay, just even stay kind of flat. And so I'm trying to get a, I guess, a feel for, yeah, how those tokens will hit the market. Because if a ton of tokens aren't going to hit the market over the next year, then in my opinion, I'm like, okay, that's bullish because we're, or I guess I'm trying to get a relative valuation of like, what is actually the market cap in a year? If like nobody else came in, right? If nobody else came in earlier, I was looking at it was like 2.7 million. And if nobody else came in, it went up to like 3 point something million based off the dilution from new tokens hitting the market, where versus if it goes from 8% to 28%, that's a lot more dilution so that the relative market cap adjusts a lot more. Does that make sense?
Speaker 1
Yeah, I think so. I mean, what I hear you saying is there's the concern around, obviously, if we, in essence, flood the market with new tokens and there's not buyers or burn, you know, there's no... Too many faucets, not enough sinks, right? That's the way I think about this in terms of token value, in terms of a normal TCG, right? Yes. I built virtual economies a ton, right? And so I'm making, you know, again, I'm not making any promises about future token price. I just want to be clear about that. But like, you know, that's up to you guys to decide. But what we are very conscious of making sure that we don't have too many faucets and not enough sinks. Like actually what we're focused on right now, to be perfectly honest, like, I, I believe that we have a great core game and a great core community. I'm focused on building a better new player, like on ramp and starting, like, we have barely begun to market and bring new players into this game, right? We are at like the, just again, we're still working through the initial kinks of the system. We launched in, you know, the token just launched in September. So our, my focus is grow this community like 10x over the next six to eight months. Like that's what I am focused on. And we are very conscious that we're not going to. Insofar as our airdrops and functionally serve that purpose, then we will do that. If they don't, we will not, right? We have full control over the sort of quantities of that. And so we had allotted this 20% of the fund. We did an initial airdrop at that, at that amount. I believe at this point we'll have less than half of that will be totally claimed by the time we're done. And then we'll assess as we grow, how we're going to distribute that to continue that, you know, positive pressure towards growing the community.
Speaker 2
Okay. I see what you're saying. So airdrops were like a huge meta in, uh early 2024 in 2023 they're a huge meta it actually was like very attractive uh when you had an airdrop you brought in a lot of people to come actually use you know whatever you're doing um but but that's actually slowed down quite a bit so where in early 2024 and in 2023 airdrops were a massive meta it's it's actually been it's almost flipped where like everyone that's airdropping its community sentiment has like almost um has been very negative on a lot of the recent airdrops and we're i'm almost like waiting for the new meta to emerge because so it's airdrops now last cycle it was basically whitelists um which was this whole little meta and then the cycle before that it was icos and yeah, so I guess what I'm hearing you say is it's all about like getting more people involved in the project. And if that changes, and you're like, hey, actually, airdrops aren't working in the way that we're hoping, then you guys will shift that strategy. And, you know, just focus on whatever is going to bring the most value to the ecosystem.
Speaker 1
Yeah, absolutely. Like, like the point of like having a token like this, you know, is to help distribute value to the community and encourage that community to grow. That's like what, you know, why this thing would exist, right? Like, so we are very conscious of using it tactically. We'll be launching very soon and we're going to have a full roadmap update. We have it internally. We're just kind of printing it up and I'll have a full roadmap update that will be launching at the beginning of December before we go to do our live events at PAX Unplugged. So people can see, and again, I'll do a live stream, talk about the roadmap, get people's feedback. So you can see the kinds of things that we're planning, the kinds of events and new features and how this is all going to play out. Because again, as we talked earlier, like I want this to be a very public facing thing. And I think that this strategy will continue to evolve. As you said, like what, what's going to influence and motivate people the most, what's going to bring people in the most, that's what like, we're excited to be doing. And I'm, I think the idea of just like airdrop for nothing, or, you know, kind of kick when you have no economy and you have no, nobody existing was super important as we've grown, like frankly, way faster in sort of overall value accumulation than I expected, we now have a lot more tools at our disposal. And we would be very cautious about just kind of we're not going to just throw another 20 percent of the airdrop out into the pool we're talking about. You know, that's that's crazy.
Speaker 2
either consider, I think for you guys, it'd be most bullish if you either consider burning that as kind of like a public event or just rolling it over into the community fund. Either of those things would be my advice because I think it's more bullish to start from a really tiny market cap. And as momentum ramps up, it's like the ultimate marketing, right? Number go up is always the ultimate marketing. It just brings in a lot of attention, a lot of people paying attention. And a lot of the issues we've been seeing in the market is these high FTV tokens, where they're launching at really high market caps, and then the suppliers keeps unlocking, and nobody wants to touch them. And they've actually lost a lot of their hype because of it, because number go down is like the ultimate like negative marketing, like people, even if you build the greatest product ever, like nobody wants to touch it. So that balance, that balance can be kind of fickle. Okay, cool. So I understand all that. I understand the tokenomics thing. That's like a good use of the token. You mentioned the roadmap. What does the roadmap look like? I think with a lot of these projects, people get concerned that, you know, they're going to get developed for like a year, you're cash out go live in your you know super yacht in uh the bahamas and that's it and um but it sounds like you have this really long-term vision of like no man we got we got expansions on sets on expansions on sets for like this is a multi-decade endeavor to build one of the greatest trading card games of all time.
Speaker 1
Yeah. Yeah. You said it almost as well as I could, man. Great. Yeah. No, you're right. Look, look, we did things super backwards for Web3, right? Most people, most Web3 communities, they're like, all right, we got a cool thing we're going to make. Let's launch a token and then we'll make a thing. And like I did the opposite. I made an awesome thing and then only came to Web3 and launched a token later, right? And I think I believe the way I do the thing is better, but like, you know, we're crazy in this world, which is really funny to me. Like, I, we, you know, already before we launched a token, right, we launched a tabletop version in October 2022. We've launched three full new card set expansions, each with thousands and thousands of new cards and, you know, limitless, literally limitless numbers of permutations of decks. have sold over a million unique decks into the market we had the you know free-to version on pc we had on mac we have like a we launched a algorithmically generated campaign in the game so every single time you play you could take your deck into a pve campaign level it up get new unique abilities battle monsters we launched a second full algorithmically generated campaign that's different every time you play it. We launched in-app tournaments, we launched achievements, we launched badges, all this stuff we just did already. And now that is just the beginning. Like my long-term, like going forward roadmap, like we want to be able to, as I mentioned, we're going to, you know, iOS, we're going to Android, we're moving, we're launching a whole new, like new user kind of experience, tutorial experience. Because if I'm honest, like it's a little bit hard to get into the game right now. Like there's a few things I want to fix on in terms of like how, how we teach you everything. I think it's really important. We have a new expansion that's already kind of in, we have pretty much done. We're probably going to be launching. I'm not going to be in the exact date yet. Cause you're getting me to spoil stuff. But we have a full offline play. We have our tournament world to road championships, tournament qualifier series. We have like a bunch of new awesome animations and sounds. We played our new Scorchworm Dragon campaign. You can see, like, the dragon flying over the board and lighting things on fire. Like, we have a ton more stuff like that, like a lot of the polish that we didn't get a chance to do. Friend referral program. Using the ability. Right now, you can take your physical decks and scan them into a digital account. You can buy native digital decks, but you can't take your digital decks and turn them into physical decks. We're going to have a physical order print on demand service that we're going to be launching next year. So you can take your NFTs, print them and play them in a physical tournament as well. New updated collection management inventory screens, NFT based cosmetics. We have like a massive leaderboards, like tons of stuff that we're building. And then new new card releases, you know, couple of months, just like Magic does. Or we, you know, that's the thing. It's our bread and butter. We know we do that forever. And so that ability to have like a pipeline of never-ending awesome content, continuous improvement, expansion to new platforms, like all that stuff is like on the roadmap. And we'll have, I don't know, I'll share more of the details soon but you got a pretty good little teaser spoiler here that
Speaker 2
was that was incredible uh and do you guys plan to build this out as like a is this like just card game or you guys wanted to build like a full ip out and like brand well
Speaker 1
i think
Speaker 2
dungeons and dragons kind of feel like they have an entire ip and brand um or pokemon entire ip and brand or is it like you really just want to focus on the game and if that comes later that's amazing uh but it more like specific to like just the game.
Speaker 1
No, man, I'm here to, I'm here. I love building like awesome, engaging, cool worlds, right? So Ascension has been around for 15 years. We're actually working like with writers to help bring this, you know, build like a kind of a little mini animated series around it. We built, I built a story arc that has like evolved to the test of time and has characters that people love that we can bring into other universes. Soulforge Fusion, same thing. Again, we've got over a decade of story building that we've done. And if you go to soulforgetfusion.com/story, you can see our animations around it. You can see the stories. And the thing that's the coolest for me about Soulforge is like, you can also participate. Like you, by playing in our storyline tournaments, we're having one at PAX on Blood. We've got some really cool surprises planned for that one and if you participate in the event then you're you change the course of the world and the forgeborn like the main characters like your commander basically that you play can go up or down in the standings can like dominate or get or lose position uh in the world of solace and you we will write custom stories about you and your deck they'll be attached to the nft of your deck they will dictate what cards show up in future sets and which factions shift like those that played online in our scorchworm campaign that like like the the faction that won got to decide whether scorchworm lived or died and whether they be and they would join that faction and like all that stuff so we're building a world that like you can tell incredible stories in that we want to be multimedia over time but that is more immersive and connected to the players than anything that's ever existed before and it's like that part it just lights me up i mean as you probably can tell like it's like the thing i always wanted when i was playing like that's what we built the
Speaker 2
creative uh the creative foundation of this game is just huge and there's a lot of room and things to add to it and things you could have never done before and it sounds like that's really exciting to you and that's exciting to me too to hear that it's just like there's so many cool interesting things that could be built and i think the possibilities only expand as time goes on and uh you know the as things shift um one thing that i'm really excited about is like i you know there's a there's a couple crypto card games that have been out and they've done really well um a gods unchained i think hit like a couple hundred million or a hundred and something million last cycle uh parallels hit like close to a billion this cycle and uh in 20 in the bear market and both of them like their selling point is we're trying to be the next magic the gathering and here you guys come you know you got the creator of magic the gathering you got like one one of the top players of magic the gathering coming together to build this completely new kind of like a game i've never seen a game like this before and um man i'm like i'm really pumped on what you guys are building and you know just from like a gaming standpoint it just seems like it's a lot of fun and you guys are you guys are real players. You're not just here to make some money. You're creators first. I get that sense from you. I can just feel it. You like creating things and like, cool, we might make some money along the way and that'd be awesome. But you're excited to build.
Speaker 1
Yeah, that is exactly right. So our company motto, we repeat this every week at our team meetings, work with awesome people, make awesome things, help each other grow. Like that's the philosophy that drives my life. That's the philosophy that drives the company. Like I want to surround myself with people that light me up and lift me up. I want to be doing the same to them. I want to build whatever we think is the coolest thing. Like, I don't know if it's, we could do it here because we're just a podcast, whatever. I will show you these like badass dragon figures that we just got made. And I have the earliest sample of i'm about to do a box opening here later of these just cool figures that battle each other like our ascension universe got turned into these like cool 3d miniatures figures through a game called ascension tactics like it's just i it's just so freaking cool so i i love building this stuff right richard doesn't need to make any money anymore he's freaking he's stupid rich he doesn't you know he loves but he loves making stuff i i'm not as rich as richard but you know i still i'm not i i don't i can make money plenty of ways i'm here because i think this is something that i love and yes absolutely i i like making money too don't get me wrong but but i think it's you know we're here because we're here to build i'm here and i'm not here to i i only build things that i think can stand the test of time right the projects we have worked on soul for defusion for no kidding 13 years you know ascension has been around for 15 years magic around for 30 years like i don't build games for you know that are designed to be you know played one and done like that's just not interesting to me
Speaker 2
well

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