
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Design
The AIAS Game Maker's Notebook
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The Story of Jin's Story
Hoddy: We have the central story rigt in throughout our production. The thereis a lot of back and forth as how do we get the player to branch out from the story. I think it a big thing for us, as we tried to build this connection to new york through one of our mechanics,. Essentially, it's just cona fancy presentation to show quests that the citizens of new york is poshting for miles. And so having that plane, we connect im to the different borkpome tat different boroughs, distt different districts of new Yorks. So we h we have that as a luxury. In some ways, people are just swung
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