The chapter explores the evolution of spatial personas and rendering techniques in virtual reality, focusing on Apple's approach to mapping faces and body shapes. It discusses the challenges of rendering realistic hair and the potential benefits of limiting virtual hand movement for user experience. The conversation also touches on intuitive window management systems and the need for more content and developer support in the VR ecosystem.
- Pre-show: SD-card failures
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- Casey has tried Spatial Personas
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- How does one buy a car? (via Chandler Kent)
- What even is ownership, these days? (via Anonymous)
- This article says Catalyst is abandoned; is it? (via Jonathan Sibley)
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