We have a simulation engine and a bunch of like, simulator chunks you can throw in. And then we take that structure and we render it dynamically in text and art. Sort of licographic novel that comes together as you play. Is a very different approach than just putting something into a large language model and taking the output and showing it to people would lead to awfulness.
Sure. GPT-3 and large language models in general can take a prompt and spin out in any of a million human-sounding directions. That's neat, but maybe not exactly what you'd want to turn loose as your guide through a narrative multiverse of AI-boosted creative play and community. "A what?" You say. Exactly. In this episode, we dug into Hilary Mason's latest endeavor, Hidden Door, and how she and her team are working to apply the right level of "human" to AI-driven narrative play. Intrigued? You should be! It's fascinating! For complete show notes, including links to items mentioned in this episode and a transcript of the show, visit the show page.