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The Paradox of Grand Strategy Games
We want our players to enjoy the experience, and there are very different approaches on how to play our games. So they approach our games and find something which is new to them. How many active users worldwide? Isn't this the biggest thing you produce a paradox? Yeah, it's one of the biggest brands. Recently we released DLC, Domination, and we had a mix of 30,000 to 40,000 concurrently users in the STEM. We have hundreds of thousands of players which play our game monthly because people play on weekends or sometimes they have at the night.