
Opus and Taiwanese Game Development with Sigono's Scott Chen
The AIAS Game Maker's Notebook
00:00
Emeth the Robot
A lot of the time, you know, narratives can fall over when they're like, our protagonist is a robot because we don't relate to a robot. But it worked out for production reasons and everything as well. The reason we chose a robot is because the movement is more predictable. And also their emotions can be really simple. So archetypal, right? Exactly.
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