
Designer Notes 65: Robin Hunicke - Part 2
Designer Notes
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Game Design - How to Get the Most Out of Your Game Design
"My process was like, we don't want to waste time. We only have so much time," he says. "We would write those three gulls down and then i deal with what is the ultimate aesthetic outcome of this game?" The team had a few difficult relationships that they had to manage throughout the process. 'The most important thing to take away, becausel all games have creative abrasion, is that we were able to fundamentally see that those three goals should drive all the prototyping'
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