
Quitting your Job to Build a Game Studio with Bria Sullivan
Hanselminutes with Scott Hanselman
00:00
Honey Bee Games
i feel like honey bee games really started in october of of 20 twentyd that's when i started, i don't know if this is the best decision. I wrote my own game engine, and i wrote a game engine for an idle game. And then i launched in february. That's when i starting to have a little bit of revenue. Not not much, but like, i started to have alittle bit of revenue after that first launch. Like making sure that when you, when you take a new offer, when you let your boss know, lik, i had this idea before, here are emales that prove that i had that idea, so that they're
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