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Ludology 290 There's A Game Designer For That!

Ludology

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The Four Pillars of Game Development

It's important to have what that clear goal is. Get buy in before you force people to play a game. Framing is super important when playing a game. If it's an open world game, you don't really have to have very many feedback systems or stats because it's more about exploration. There's lots of different variations of games out there, right? But those are the four principles and understanding how those four interact with each other will bring you success.

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