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341: Arcs - Resources and the Court Deck

Space Cats Peace Turtles

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Exploring Guild Abilities and Call to Action Card

This chapter delves into the unique abilities related to guild struggles and the impact of a card known as 'Call to Action'. The speakers highlight interesting mechanics like stealing guild cards and reshuffling discarded cards, discussing how some abilities mirror psionic powers. They also touch on differences in deck size and asymmetry between the base game and campaign arcs.

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