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Running Doom in TypeScript’s Type System with Dimitri Mitropoulos - JSJ 684

JavaScript Jabber

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WebAssembly Wonders: A Journey with Doom

This chapter explores the challenges of implementing a WebAssembly runtime to run the classic game Doom, touching on unique programming obstacles like binary arithmetic and TypeScript complexities. The speaker shares their personal coding experiences, humorous anecdotes, and reflections on interacting with influential figures in the TypeScript community. Through this technical adventure, the importance of flexible project development and the evolution of programming skills are emphasized, highlighting a journey fueled by curiosity rather than mere gameplay.

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