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#228: It's a Wonderful World/Kingdom

So Very Wrong About Games

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I Love Zagzwang. She Loves Fragile Designs.

It was an odd game. Yes, that is hardly surprising given the designer, amvel holland, does design weird games. I'm not sure if we played it right. Maybe its supposed to be more skirmishy with little battles. And so thethe avoidance system, the avoid battle system, definitely prefers small battles. The trick is that i found was mostly the victory conditions, because you didn't haveit realy a reason to fight any more - or at least not to split up. So at the end of the day, i was looking at the map saying, why would i ever fight you?

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