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143. Lovelace vs RDNA 3 Ray Tracing, Future DLSS, Ukraine War, FPGA | Govt Engineer

Broken Silicon

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Is There a New Technology Around the Corner to Balance Performance in Picture Quality and Gaming?

Super sampling, invariable rate shading for things like upscaling, sharpening and spending less shading resources in general. Is there a new technology around the corner that could help selectively render the important parts of the frame in higher fidelity and the less important parts in lower? "I think it would be cool to see turistic engines and graphic pipe lines that are totally aware of the complexity of the model they're trying to render"

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