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Ep 13: GoW Ragnarok Director Eric Williams joins us, reacts to The Game Awards wins

Friends Per Second

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Ragnarok and God of War: The Reboot

There's always room to go once you get there and I think you don't ever stop Borrowing as well, it's just how much of it. For Kratos being that haulking Zangief-esque thing like that we've not got away from that We wanted to be in there in the pocket with him and you feel that crunch so He's still on your shoulder. It was a hard change even at the studio Jason McDonald our lead combat designer on that game and got a word three and he's been here since day one Um, design director on Ragnarok. He had a hard time with it first. He's like this close camera He's like, what are we

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