
41: Producing More Than You Consume with Tyriq Plummer (Catacomb Kids)
Eggplant: The Secret Lives of Games
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The Evolution of Catacomb Kids
I noticed for a platformer roguelike catacomb kids has like a phenomenal variety in the movement. It's not just you know jumping or running like you can roll and crouch jump to get a bigger jump but also scramble over surfaces. Was that all stuff that you sat down and planned and in the ways that you wanted to be able to move or did that sort of evolve with the game? I was looking at smash brothers um cool uh yeah yeah so I feel like to do that a lot of a lot of catacomb kids is just me taking my favorite things and smushing them all together.
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