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The Challenges of Large Scale Concurrency
If we want to scale beyond just a few hundred players in separate disconnected worlds, I think what we really want is one shared world everybody can participate in that's completely seamless. And so this is going to have to be the central point of any programming language to really be designed with modular open world evolution as the first class design consideration. So there are several competing ideas for that. One idea is message passing concurrency as Erlang and other languages define. The challenge with that is every interaction between objects requires negotiating to consist on both ends.