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Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

The AIAS Game Maker's Notebook

00:00

How to Make a Fantastic Contraption VR Experience

I was prototyping an art, an art slash game experience. I still think people made more interesting experiences before VR was actually out. What's commercially successful? Oh, shooters and rhythm games make anything else look like people just stopped. People still playing fantastic contraption. You see, like, they're making stuff on the, on the Steam count.

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