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America’s New Religions & the Cult of Self-Making | Tara Isabella Burton

Hidden Forces

CHAPTER

The Importance of the Consumable Experience

I think what's striking is how common and trendy the experience is as a kind of like you go and you have an experience and it's immersive, whatever that means. I'm also thinking of escape rooms here is another example like we are less and less inclined to be passive. We all kind of want to be the main character in our own little video game. It says something about our internet saturated culture that we are very uncomfortable with that kind of passivity or that kind of receptivity.

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