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The Legal Side of Creating Games with Zachary Strebeck

The Board Game Design Lab

CHAPTER

How to Avoid a Black Hole in a Game Publishing Agreement

"I feel like, you know, it's one thing to sit here. We kind of talk through little things in Nintendo and ha ha ha," he says. "But like, give me some real life on the ground stuff that people probably could have avoided." The worst stories are clients with a publishing agreement that they signed that has basically no responsibilities on the publisher side or there is no way out of it. A lot of times these contracts maybe don't even give you any money,. Any minimum guarantee of money or anything like that. So you're essentially taking your game, giving to these people and it goes into a black hole and never sees the light of day.

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