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Played a Shovel Night, It Feels Like a Mega Man
This is probably my favourite by like a good mile. I think it unifies the thing that they've always done great, which is viduals and game design. It's kind of like watching old cartoons where it's like, oh, thout were using a lot of assets because we just don't have that many people or that much money to make it. Theit, the sound track is out of this world. There is tan lan. This is what it would feel like if a triple a publisher made a tog pixl game, which they haven't done. And i i to be clear, this isn't a tripla publisher. It's dot em