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Three Moves Ahead 542: The State with Bret Devereaux

Three Moves Ahead

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The Paradox

In victoria three, you're going to have these disorganized a peoples where you you can colonize on the top of them. So it 'll be interesting to see how that works. But if we're looking at a game that is primarily concerning withe itself with states, and primarily looking at the early modern era, what d like? What do you think could could happen o fill in some of these gaps? I guess sort of i'm asking us to play armchair game designer a little bit, which i know roan hates. A, in a situation like this, its yow.

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