
Navigating the Business of Indie Games with Dan Adelman
The AIAS Game Maker's Notebook
Navigating Art Style and Audience Alignment in Game Design
This chapter explores the evolution of game design choices, focusing on the art style and target audience through the examples of Armello and Solium Infernum. It emphasizes the need for alignment between art design and audience expectations, highlighting the importance of feedback from industry professionals.
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