The MinnMax Show cover image

Assassin’s Creed Shadows, Indika, XCOM’s Jake Solomon

The MinnMax Show

CHAPTER

Learning from Career Experiences and Map Design in Game Development

The chapter explores the importance of learning from career experiences, handling criticism in the gaming industry, and the significance of map design in gameplay. It discusses the challenges faced in creating visually appealing maps and emphasizes the value of basic politeness and clear communication. Additionally, the chapter touches on simplifying game design, intuitive multiplayer mechanics, and the impact of pacing on player engagement in popular video games.

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