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Early Access VS. Simultaneous Release with Brian Etheridge from Tripwire Presents!

IndieGameBusiness®

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What Are Your Top Tips for Early Access Launches?

Thai: I don't think you should ever go into an early access launch saying, i'm going to see what people say. You need to have enough content plotted out and a realistic cadence of releases coming up. And all the things that you find from your awesome users that come in and tell you, e'll give you fee back on the game and tell you how to do it. That's the so dan's got some quisis company, and we're going to jump right there.

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